The Legend of Zelda: Skyward Swordhas a rather unique, and potential divisive, art style that carries with it a little whiff of watercolor. Producer Eiji Aonuma has explained why the art style was chosen, revealing that the decision was fueled by a need to exaggerate the swordfighting.

“One of the reasons we’ve chosen the art style we have withSkyward Swordis that it is a better vehicle to showcase the exaggerated characteristics of some of the characters,” he reveals. “Not only of the enemy characters, but as a representation of the sword spirit itself. Because of the way we have put the game together you have to focus on how the enemy is carrying their weapon, and there are a couple of different ways you may go about that.

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“One, you can be super-realistic, and the other, not so realistic. We thought that because we want to highlight the swordfighting combat, we have to exaggerate the features. We thought that the art style we chose was best-suited to do that. You have to match the art style to how the game plays, and we thought this worked best. We matched the artwork so that we can highlight the over-exaggeration in the gameplay.”

Although a number of gamers have been apathetic towards the newZelda, I am incredibly excited for the title. I am yet to play aZeldaon a home console that I didn’t like, and I have little doubt thatSkyward Swordwill break that record. What about you? Are you not feelingSkyward Sword, or are you as excited as I am?

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Aonuma elaborates on Skyward Sword’s art style[Nintendo Everything]

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