There’s a problem with branching paths and moral decisions in videogames: even if they are meaningful (few are), players can usually bypass the system by using multiple save files or other means to go in for another attempt and a different outcome.

While the same is still true for the online flash titleOne Chance, more work has been put in place to prevent you from “cheating.” It’s one of those games that doesn’t try to be fun, but that’s not to say the experience isn’t entertaining. In six days, all life on Earth will cease to exist. It’s up to you how to spend that time.

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I recommend giving it a play. You’d be surprised how tense a game with this aesthetic can be. I’d also like to hear which conclusion you reached, since I’m not entirely sure how many possible outcomes there are.

John and Molly sitting on the park bench

Close up shot of Marissa Marcel starring in Ambrosio

Kukrushka sitting in a meadow

Lightkeeper pointing his firearm overlapped against the lighthouse background

Overseer looking over the balcony in opening cutscene of Funeralopolis

Edited image of Super Imposter looking through window in No I’m not a Human demo cutscene with thin man and FEMA inside the house

Indie game collage of Blue Prince, KARMA, and The Midnight Walk

Close up shot of Jackie in the Box

Silhouette of a man getting shot as Mick Carter stands behind cover