While I was unable to attend GDC 2011 and meet the wonderful Swery 65, I was able to help him introduce his panel discussion,Game Design in the Coffee. A considerable honor of the highest degree, I think you’ll find.
The above video features myself and a bunch of other game bloggers/reviewers/journalists/whatevers discussingDeadly Premonitionand putting into words what 2010’s weirded game meant on a personal level. It was pretty cool to be part of it.
Have a look if you want, and let the world know whatDeadly Premonitionmeant toyou.