In an interview withOfficial Xbox Magazine, Spark Unlimited’s John Garcia-Shelton, said thatTurning Point: Fall of Libertywas simply a “run and ship experience” that was only pushed out of the doors to satisfy the “very focused financial goals” of a partner. Now, as the producer ofLegendary, Garcia-Shelton is happy with the time Atari is willing to give the title.
Legendary, by contrast, has had the time to develop unique gameplay features and the fortunate chance to iterate on those features to really make them sing. We also have had a much longer post-production period that has allowed us to react to focus testing, multiple iterations on play balancing, and time to continually go back and squeeze out better lighting and texture fidelity from a high action game.
Legendaryis being developed like most games should be. I would argue thatTurning Pointwas probably a lost cause to begin with. Who cares about WWII shooters without flamethrowers? Nonetheless WWII games that have boring narratives and archaic design flaws.
[viaCVG]