If you ask me what my favorite Nintendo DS games are, it won’t take me long until I bring upElite Beat AgentsandProfessor Layton. Imagine my surprise when I discoveredRhythm Thief & the Emperor’s Treasure, a game for the 3DS that pretty much combines the two into a European-themed mystery with rhythm action driving the narrative.

The visuals are every bit as charming asProfessor Layton; even though SEGA is copying Level-5, the quality of the art direction speaks for itself. Likewise, the gameplay wisely borrows concepts from a diverse amount of games to make a rhythm title that is a unique amalgamation of some of the best portable games of recent years.

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InRhythm Thief, you take on the role of Raphael: A master thief who is an even better dancer. Known for stealing renowned paintings in Paris, Raphael is an unlikely and mysterious protagonist. His own story is unwound alongside the larger narrative surrounding the rhythm mini-games. Much likeProfessor Layton, half the fun is progressing in order to get to the next great reveal.

While the first mini-game and general vibe ofRhythm Thiefevokes the cult-hitElite Beat Agents, the structure of the game is much more akin toRhythm HeavenandProfessor Layton. As you explore Paris, citizens and even pigeons will trigger a different rhythm game which can often be drastically different than the one before it.

3DS games for sale

The 20-minute TGS demo started up with a variation onElite Beat Agents, where you swipe the stylus in the indicated direction in time with the beat. The other three games in the demo couldn’t be more different. They include gyroscope-exploiting “shake” mechanics, dodging sequences that resemble the classic NES titlePunch-Out!!, and a simple “press a button to the beat” sequence that feels directly ripped fromRhythm Heaven.

Along with these two, there is also a game where you punch enemies to the beat via the d-pad and A-button. My favorite has to be the one you play as you sneak into a museum. In order to bypass the security guard, you must strike a pose in front of various statues. Each pose is linked to four buttons on the lower-screen, which is simple enough until the song speeds up. It’s the sort of game that is fun enough for a couple minutes, making you wish there was something more — and, thankfully, thereisa lot more.

3DS and Wii U credit

None of the four games are particularly deep or challenging, but they are all wonderfully realized with spectacular visuals and hummable melodies. As much of an upgrade asRhythm Heaven Wiimay be for that series, it can’t compare to this game. SeeingRhythm Thiefin motion is a real treat and the 3D depth-of-field just makes it even better.

What really has me sold on the game is its narrative and how elegantly its told. Well-produced animated cutscenes and chapters, that focus on different sub-plots and key moments, give the narrative momentum and cohesion. It’s like a great mystery novel wrapped around an adventure with a rhythm game spread all over it like buttered toast. As withProfessor Layton, you’re able to hunt around for coins — I’m not sure what you spend them on though (certainly not hints). You can also find secrets that will give you new items if you beat a brief mini-mini-game, such as a game of musical Simon Says.

Nintendo Switch StreetPass

From the aesthetic to the music,Rhythm Thiefhas me set on finally buying a 3DS. It really hasthatmuch potential. My only worry is that the game will be too easy, as I got an A on each rhythm game with no problems. However, the games in the demo were clearly taken from the opening tutorial which may explain this. Here’s hoping the game finds a way to add some challenge without making harder rehashes of levels like inRhythm Heaven.

The best/worst thing about TGS this year is that it has convinced me that I finally have to shell out for a 3DS, andRhythm Thiefis to blame.

StreetPass

3DS and Wii U

The Netflix Wii U app

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