The reason why Telltale Games haven’t brought a title to PlayStation Network is simple: the studio hasn’t ported the engine yet.

Speaking withThe Guardianabout theTales of Monkey Islandseries not hitting XBLA or PSN, Telltale designer Dave Grossman explained that the studio prefers to develop for one console platform for the “initial run” of episodic content. The logistics of a multi-console release for a series, according to Grossman, can cause insanity.

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Insanity, by the way, isn’t good thing. Usually.

“They’re all good channels,” Grossman continued, “so we like to spread the joy around a little bit. Wii seems like a great platform for this; also we’ve already got two other series currently running on XBLA (Wallace & Gromit’s Grand AdventuresandSam & Max Save the World), and our engine doesn’t run on the Playstation yet, so the choice [to haveTales of Monkey Islandseries on the PC and Wii] was easy.”

Nice. We’re not detecting much of a PSN tease here, but anything can happen. Would you guys bother with a PSN release ofTales of Monkey IslandorSam & Max?

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