We got the feeling there was a little bit more behindSpec Ops: the Linethan a cover mechanic and sand while watching theVGA reveal. Speaking toGameSpotin a video interview, game producer Greg Kasavin and lead designer Cory Davis spoke to its psychological element — perhaps even twist — slated to be explored in the game.

“Spec Ops: the Lineis the most provocative shooter you’ve ever played,” Davis said.

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He elaborated, “It means, essentially, that we have a very, very strong focus on narrative in the game. We put the player into situations where he actually gets to make decisions between what is moral and what is necessary.”

Guns and morals are two things we can certainly get behind, if all those hours spent in the Capital Wastelands can be used to prove anything.

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Later in the interview Kasavin said that morality is central to the game’s story and players will have to make multiple choices in the game — some having an affect in the immediate, while others in the long-term.

“We want that to evolve over time, and for that build over time, Kasvin said. “For you to gain empathy for the character and for your own feelings about the environment to change over the course of the game because this is about Captain Walker’s journey to the heart of darkness.”

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