Despite being released weeks ago, and being absolutely crap into the bargain,Sniper: Ghost Warriorhas finally received a patch that gives it a boatload of needed tweaks.

We were going to wait for the patch to review it because the game was unplayable in its release condition. However, it’s taken so frigging long for the patch to come out, I think they can shove their review up their arse.

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The patch has ten fixes, including tweaks to the enemy AI, an improvement on the entire stealth system, several multiplayer enhancements, and weapon damage alterations. If ever there was an admittance that City Interactive shipped a broken game, this patch is it.

I’ll certainly try out the patch and see what’s what, but I think this game needs more than some tweaking to be even vaguely bearable. Shame, because it had so much potential. Well … it had abitof potential.

The opening area of the Whisper mission, in a small grove.

Game A.I.

Hones camouflage system so players are less vulnerable to enemy sight when hidden in vegetation;

Adjusts enemies’ ability to see players at long distances;

The Divide in the Cosmodrome, where the Guardian was resurrected.

Adjusts players’ posture and movement speed when spotted by enemies;

Improves AI behavior in combat situations;

A holofoil Ribbontail, as seen in collections.

Adjusts duration of breath-holding ability;

Improved bullet ballistics for all weapons;

The Phoneutria Fera hand cannon, inspired by the Season of the Haunted armor set. It has a unique, galactic glow.

Indicators of the enemy locations on the radar have been improved.

Adjusts melee attack strength;

Three Fuses appear in a match of Apex Legends' Wild Card mode.

Modifies damage, accuracy and range of AI weapons.

Mad Maggie opens a supply bin and an item with a symbol indicating infinite ammo appears.

Legends slide through a zipline in King’s Canyon in Apex Legends.

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The Yeartide Apex tex Mechanica SMG with a Holofoil glow.