I don’t know how many times I’ve heard that a new fighter is “for fighting game fans, by fighting game fans“. WithSkullgirls, that claim might actually be true. The game takes the tag-team insanity ofTatsunoko Vs. CapcomandMarvel Vs. Capcom 3, the bizarre and beautiful imagination of theDarkstalkersseries, the HD, hand drawn artwork ofBlazBlue, and the east-meets-west flavor ofScott Pilgrim Vs. The World: The Gameand combines it with innovative gameplay elements that could only have been devised by a team that truly cares about fighting games. This is the first fighting game I’ve ever played that has built in combo-breakers that work against ANY infinity combo. If only the developers ofMarvel Vs. Capcom 3had that level of foresight.
Oh, and I’d be remiss if I didn’t mention the game’s boobs. They’re really… different. It’s hard to describe in words, but somehowSkullgirls‘s artists managed to make a game with big, bouncing boobs that doesn’t feel overly sexual. Instead, the boobs here seem to be a tribute to boobs as anidea.
I told you it was hard to describe in words. Just watch the video and see for yourself.