Runic Games has a couple more teases forTorchlight IIleading up to E3. On this specific Friday, the studio has honed in on level design and the game’s new environment types.
Lead level designer Patrick Blankgoes intoPasses, tighter areas used to connect zones. He also discussesTorchlight II‘s massive Overworld areas, which are much larger than the biggest levels in the originalTorchlight. Of course, dungeons still come into play, and there’s the element of randomness to everything.
Art Director Jason Beck and Blank also tackled the community’s questions about level design,if you’re curious. There’s a good discussion regarding the improved editor in there.