Beard.

This rant is a slightly tweaked version ofan editorial I wrotea year ago; in anticipation ofMass Effect 2and what it claims to accomplish with its “suicide mission” finale, I thought it was worth re-examining how the first game handled dramatic tension and character death.

(Which is to say, not very effectively.)

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In the video I occasionally applaudDragon Age: OriginsassuperiortoMass Effectin terms of character death and plot branches. That said,Dragon Agestill has its own nearly identical Wrex Paradox moment (albeit with a different character).

I’m linking toCompany’s blogon the subject because it’s pretty similar to this rant, albeit more focused on the sequel than the first game. Also, I usedthesetwoYouTube videos for the rant background.

Battlefield 6 aiming RPG at a helicopter

BO7 key art

yordles animation still image

Destiny 2 Solstice 2025 armor

Hell is Us gameplay reveal

Black Ops 6 Season 5 Multiplayer Ransack Mode

Tekken Tag Tournament 2: a black and white Jin and Heihachi stand back-to-back.

PEAK Bing Bong plushie

GigabyteMon