Beard.
This rant is a slightly tweaked version ofan editorial I wrotea year ago; in anticipation ofMass Effect 2and what it claims to accomplish with its “suicide mission” finale, I thought it was worth re-examining how the first game handled dramatic tension and character death.
(Which is to say, not very effectively.)
In the video I occasionally applaudDragon Age: OriginsassuperiortoMass Effectin terms of character death and plot branches. That said,Dragon Agestill has its own nearly identical Wrex Paradox moment (albeit with a different character).
I’m linking toCompany’s blogon the subject because it’s pretty similar to this rant, albeit more focused on the sequel than the first game. Also, I usedthesetwoYouTube videos for the rant background.