In his weekly “Rev Rants” series, Anthony Burch discusses game design while unsuccessfully attempting not to twitch like a maniac.

In a specific sense, this week’s rant is aboutArkham Asylum. In a larger sense, it’s about the importance of unity between character and gameplay scenario. Not in aPrototype, I’m-a-hero-in-cut-scenes-and-Hitler-through-gameplay sort of way, but more in a the-ending-of-Arkham-Asylum-was-bad-for-these-reasons sort of way.

Battlefield 6 aiming RPG at a helicopter

I am alsoturbo-retardedand about half the background footage is the size of a postage stamp. Plz 2 forgive.

[Extremely mildspoilers forArkham Asylum. I don’t specifically discuss what the end entails, but I bitch about it in a general sense.]

BO7 key art

yordles animation still image

Destiny 2 Solstice 2025 armor

Hell is Us gameplay reveal

Black Ops 6 Season 5 Multiplayer Ransack Mode

Tekken Tag Tournament 2: a black and white Jin and Heihachi stand back-to-back.

PEAK Bing Bong plushie

GigabyteMon

A snap of the upcoming MESA update in PEAK