Reggie Fils-Aime has once again addressed Nintendo’s stance on independent developers, expounding onhis previous pointto say that indie developers are great, but only if they have experience working with big publishers.

“We’ve been clear that we want to work with independent developers who understand this business, who have experience in this business,” said the hamburger helper. “These are people who spent time working with larger publishers and larger developers, but had that idea in the back of their head that they needed to bring to life … and so that’s the type of entity that we want to work with.”

Article image

“I’ll tell you, if someone calls us tomorrow who has no experience in the gaming industry, but has a passion and has a great idea, our perspective would be, ‘Great, but get some experience. Understand your craft, and then come back to us.'”

Fair deal I suppose, but it would be great if Nintendo itself could provide that experience and cultivate some talent from the small-fries. With platforms like 3DSWare coming up, I see potential in Nintendo giving these inexperienced guys a shot on a small-scale, low-risk level. A fair few “garage” devs have utterly owned the iOS platform — give some of ’em a chance to own 3DSWare, too.

John and Molly sitting on the park bench

Reggie re-draws line between indies and ‘garage devs’[CVG]

Close up shot of Marissa Marcel starring in Ambrosio

Kukrushka sitting in a meadow

Lightkeeper pointing his firearm overlapped against the lighthouse background

Overseer looking over the balcony in opening cutscene of Funeralopolis

Edited image of Super Imposter looking through window in No I’m not a Human demo cutscene with thin man and FEMA inside the house

Indie game collage of Blue Prince, KARMA, and The Midnight Walk

Close up shot of Jackie in the Box

Silhouette of a man getting shot as Mick Carter stands behind cover