Recently,Gameplayerhad the opportunity to check outDead Spaceand speak to the executive producer of the game, Glen Shofield. Instead of talking aboutDead Spacethe game, their conversation turned towardsDead Spacethe platform. Shofield conveyed that he was extremely happy with the engine that EA created for the game and that the company will seek to releaseDead Spaceas a platform, so other developers can enjoy the look and feel of Unreal Engine 3 without having to license Unreal Engine 3.
Of course, this may already seem familiar to you as EA is mulling over the possibility oftossing outSporeto the development community. Shofield also mentioned that lawyers are currently in the process of naming theDead Spaceengine (which is currently being used with theGodfather II), but I have already got the perfect name worked out – “Dead SpaceSuper Perfect Videogame Engine of Horror.”
I love the fact that developers are more than happy to release their middleware now after the UE3 explosion, but I’m worried that within the next couple of years every game will begin to look the same. Can you imagine aMaddentitle boasting theDead SpaceSuper Perfect Videogame Engine of Horror? Unfortunately, I can.