We’ve all been there: a new game is forthcoming and your anticipation has pushed you to the brink of insanity. The wait is absolutely intolerable until that fateful morning rolls around when you haul your ass to the store, pick up your game, nearly slay hundreds of women and children in your savage death-race back home, and pop in the disc. The experience is euphoric. The waiting has payed off.Best game ever.
But a few weeks or even days later, the magic wears away and reveals something rotting away the verycoreof your bliss. The honeymoon is over, and every flaw you were too punch-drunk to notice is evident at every glance. Alright, alright — it’s not alwaysthatdramatic, but hey, it’s something that happens often enough that Destructoid’s bringing you Postpartum Impressions, a new feature dedicated to bringing you your lovable staff’s perspectives on a game after the dust has settled.
It’s been almost a month sinceSuper Mario Galaxyhit shelves, and thoughmy reviewclaimed with a mighty thunderclap that the verycodethe game is built upon should be tattooed across the backs of gamers everywhere, how’d it fare with the rest of the staff? Hit the jump to find out.
Aaron Linde: As a means of starting us off, here’s a question: has the platforming genre faded in recent years, and has Super Mario Galaxy changed your expectations for the genre in either the commercial or creative spheres?
Anthony Burch:I dunno if the platforming genre has necessarily faded; I just haven’t had that much interest in any of its recent offerings. Even if Ihadplayed a metric asston of platformers over the last few years, however, I still imagine thatSuper Mario Galaxywould trump them all. It hasn’t necessarily changed any of my expectations — it’s still “just” a platformer — but it’s the best title of its kind I’ve played sinceSuper Mario 64.
Tristero:Ihaveplayed a “metric asston” ofplatformers over the past 5 years and I’d have to say that the genre is very healthy right now, considering its second-tier status among a lot of videogame fans. We had a bit of a renaissance over the last generation with all of the Sony offerings likeSly,Ratchet, andJak, with Capcom addingMaximoandViewtiful Joeto the mix.Super Mario Galaxydoesn’t do a whole lot to change the advancements and refinements made recently. It’s an amazing game, and almost certainly a shoe-in for my favorite game this year. But I think people are largely excited about it because it brings fun back to front and center forMariogames. It nails everything the whole Mario series has ever done right, from creative and plentiful power-ups to the constant sense of surprise that each new stage brings.
Super Mario 64andSuper Mario Sunshineboth seemed focused on displaying and selling the strengths of Nintendo’s new hardware, often at the expense of how entertaining the overall experience was. It seems like this time around withGalaxy, the question the designers asked themselves was “How can we design this level to best enhance the user’s enjoyment?” rather than “How can we strengthen the industry’s impression of our new system?”. The irony is, at the end of the day, this focus on fun, above all other goals, will endear it to both gamers and the industry in one fell swoop.
Chad “DOLPHINNNNNNS!” Concelmo:I couldn’t agree with Tristero more, but I think I will even take it one step further and say thatSuper Mario Galaxytruly does (singlehandedly) revitalize the platformer genre. While theRatchetandJakgames are spectacular in their own rights,Super Mario Galaxyis a pure platforming experience through and through. While the gunplay ofRatchetand the — well —gunplayofJakis fun, having a game almost entirely composed of running and jumping just feels so fresh and the perfect representation of what a Mario game should be.
Leigh Alexander:I like the Mario franchise. I always have, always will, there ain’t a gamer alive who doesn’t. That being said, I assert there hasn’t been a really freaking awesome Mario game sinceSuper Mario Worldon the damn SNES. I don’t feel the franchiseevertranslated well to 3D, and yet there’s a principle in our industry among media and readers alike where we’re just so damnfondof the franchise we seem incapable of ever critiquing it honestly. I feel like reception forGalaxyhas been insanely sentimental, an emotional response from a generation whose childhoods belong to Mario.
Yeah, well I was a Sega girl, god rest.
Heehee, that being said,Super Mario Galaxyis indeed a great, fun game, and is the first Mario title in years that feels like a true and proper franchise heir. Buy it, it’s great, it’s fab, no complaints here, and seeing Bowser steal the princess in next-gen (or close enough har har) will give you one of those little “whoa, we’ve come so far, yay” sort of breathtaking moments.
But best level designever?Better thanOcarina, or insert-classic-title-here? I’d like to see people wait a bit and see if it stands the test of time before gleefully wetting their footie pajamas over their bowl of Alpha Bits and watching Captain N. We ain’t nine anymore.
Chad:I don’t know. I still stand my my dramatic proclamation. WhileOcarinais remarkably amazing, think about Hyrule field: there really wasn’t that much to do in it (which is fine by me, but still). To me, what makesGalaxyso perfect (I say it again) is the way each level feels sofull. Not once did I feel like I was just wandering around looking for something interesting to do. Theentire gameis interesting, from one jaw-dropping moment to the next. I truly can’t think of the last time I played a game that presented itself the same way.
Anthony Burch:I’m inclined to agree with Leigh partially, there: I love the game, and it’s great, but it’s notperfect. The difficulty never really ramps up in any significant way, and — although this could just be me — it felt a heck of a lot shorter thanMario 64. InGalaxy, I got 120 stars in about four or five days; with64, doing the same thing took me the better part of the month.
But I admit, I have a soft spot for64‘s nonlinearity that will never be outdoneby a superlinear Mario game, no matter how beautiful or well-constructed its levels. I really got a sense of exploration, discovery and wonder from64, and — whileGalaxy‘s levels do include a few bits of exploration in the form of hidden stars —Galaxyjust seemed to be missing that.
Dyson:You know, I’m not really through the game all the way (about 20 or so stars), but I have to disagree with Rev’s like of the non-linearity. Not because I think that he’s wrong in any way, but because I think that return to actuallevelsinstead of wandering around aimlessly is refreshing not only for the series, but for old school Mario fan, too.
Although, I wouldn’t go as far as to say that the game is perfect, but even after the newness has worn off I still feel that this is, by far, the best Mario game to date.
Tristero:The non-linear aspects of the previous 3D Marios always bugged me because I felt like they just didn’t know how to do it well. I’d always wander out to the edges of a polygon no man’s land that lacked the polish of the central game. I knew I wasn’t supposed to bethere,but I didn’t know how to get to the random location the designers forgot to adequately suggest I go to. All of that’s pretty much been chucked out of the window withGalaxy. There are small areas to explore here and there and when you do venture out, there’s always something hiding, like a secret planet or power-up, that make it worth the trouble.
Nex:Before I say anything let me state first that I love Super Mario Galaxy. It’s fantastic, fun as hell, the best Wii title to date, and is easily game of the year material… Or itwouldbe if it weren’t for the ridiculous number of phenomenal, groundbreaking titles that hit during 2007. I guess I’m just getting old and bitter, but running around, collecting stars and turning into a bee just doesn’t have the same draw for me that it would have 5 or 10 years back. Now it takes something really original to move me, something that tests the boundaries of human belief and leaves you scratching your head and examining your life once it’s over.
In the end, Galaxy is amazing and everyone should buy it, but compared to truly inventive stuff like Portal, it’s just another platformer.