It’s been a long time since I’ve used a good flight stick. Even more time has passed since I’ve put a good one between my mighty thighs. When Mad Catz sent Destructoid Saitek’s hot Aviator flight stick, I sprung on the opportunity to review it. While I enjoyHAWXorBlazing Angelswith a controller, nothing beats what a good flight stick can provide for the action experience.

I wasn’t disappointed with the stick. It’s an affordable gizmo that works as advertised, however, it does have a few issues that may or may not be a deal breaker for potential consumers. Hit the break for the review.

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Saitek Aviator (Xbox 360 [reviewed], PC)Company: Saitek, Mad CatzMSRP: $49.99

Flight sticks are jammed in cluttered peripheral drawers for a good reason: any respectable stick changes the way people play flight games. For this reason alone, it’s impossible to argue against purchasing Saitek’s Aviator stick. It adds a layer of precise control and immersion for any game willing to cooperate with it.

You may have noticed the not-so-slippery wording at the back end of my last sentence. This review comes with a caveat: for whatever reason, most flight games on the Xbox 360 don’t allow button mapping. This is a fundamentally flawed practice developer-side. I can’t even think of a rational reason why a studio would choose to deprive players the ability to use a flight stick by cutting the ability to customize controls. Regardless, this issue has forced me to review the stick almost exclusively with a single title,Tom Clancy’s HAWX. All is not lost, however, as Saitek freely advertisesHAWXas the title to use the stick with. Go figure.

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To Saitek’s credit, they tried to bypass game customization issues with the stick’s innards. A small switch with two modes sits on the right side of the base. Mode 1 is intended forHAWX; mode two is for games likeBlazing Angels. In practice, Mode 2 doesn’t work the way it should: the throttle and maneuvering function well, but the placement of targeting buttons and periphery functions is jumbled.

A quick note about Mode 2: according to the instruction manual, Mode 2 is also intended for PC use as well. I wasn’t able to try the Aviator Flight Stick on my PC because, well, I have a crappy PC. I can’t run anything that looks better thanKing’s Quest VI, much less a current generation flight game.

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The flight stick features three buttons at the top of the shaft and a tight trigger directly underneath the nose. A cute little piece of plastic covers the “X” button on the far left — a token touch, considering most games will require the use of the button. A throttle bar is located directly behind the stick and the rest of the Xbox 360 controller’s face buttons (as well as D-pad) are located at the front.

Each button responds well to presses. During play, the throttle particularly impressed me. Even though it’s essentially a massive trigger, I found the amount of touch you can apply — by sliding it up or down– the perfect complement to a game likeHAWX, where hairpin turns are commonplace.

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The front buttons are a sore spot. The stick’s base is roughly the size of four fists stacked together. In order to use the front buttons, you’ll need to reach almost underneath the base — a problem when you’re flying fast and low. And the size of the buttons is just as aggravating. They’re smaller than M&Ms and probably don’t taste as good.

A  loose analog stick sits on top of the stick shaft’s nose. Its placement makes for awkward play. During battle, I’ve clumsily tapped the stick several times. The throttle feels a bit out of place as well. If the base was bigger, Saitek could have placed it on the side of the stick — a much more accessible place.

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When I started fiddling with the stick, I couldn’t find a good place to put it. It slides around on a coffee table and feels downright unnatural in such a position. But it’s also frustrating to have to put it on your lap — you’ll need to literally tilt the entire stick to reach the front buttons. Eventually, I settled with the stick on top of my legs. It’s not the ideal position — I would have liked it a bit further from my chest — but chances are you’ll forget about it as you play and avoid digital injury.

Another quibble I have is the design of the stick. It’s just a shiny black and flat shaft. It doesn’t have grips or curves intended for a hand. Like the small base, it’s something I got over as I played. The stick rotates wonderfully (including the quarter-turn element), so I think I can forgive the ergonomic faults.

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Saitek’s latest offering isn’t a bad one. Despite my base and front button quibbles, I find it hard not to encourage a purchase if you ownHAWX, a customizable game, or are looking forward to a game with button mapping in the future. The swivel-action joystick, responsive buttons, sleek look and ability to use it cross-platform trump my simple complaints. If you’re in the market for an economical joystick that will give you better precision (or a couple of scares) in a flying title, buy this thing.

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