Someone is going to die.
Garnet Hertz is taking a 1986 sit-downOutRunarcade cabinet andis going to transform it into anactually drivable vehicle. Garnet is stuffing an electric scooter into the cabinet and expects the thing to reach speeds of up to 20 miles per hour. The vehicle will also have a custom-built iPhone app and GPS sensors to render a real map onto the screen in the style of a level fromOutRun.
Garnet is doing this for two reasons:
Un-Simulation of Driving – This project un-simulates the driving component of a videogame. Driving game simulations strive to be increasingly realistic, but this realism is usually focused on graphical representations. Instead, this system pursues “real” driving through a videogame as its primary goal.
GPS Navigation Parallax & Mixed Reality – Driving with a GPS navigation system can be game-like. This project explores the consequences of only using GPS map data as a navigation tool for driving. The windshield of this project’s vehicle only shows GPS data, and as a result, driving it in the real world is often difficult or dangerous. As a result, this project explores and investigates how GPS data differs from the physical world, and what happens when an augmentation of reality envelops and obfuscates reality.
As the person is driving theOutRuncabinet, the screen will display a combination of the real world from Google Maps Street View along withOutRun. Granet hopes to release the “game” on the App store at some point, but he may come across some issues with Sega over it. And don’t worry, Garnet says he’ll be testing his project out in a controlled environment.