The Official PlayStation Magazine in the UK recently interviewed Hideo Kojima, and The_Prospector atMetalGearSolid.orgtook the trouble to type out the entire interview on their forums.
Looks like Kojima plans to make this his defining work. He seems to have some grand plans in store for the fourth installment of the series, ranging from “semi-open ended” gameplay to ingame versions of real-life characters.MGSfans should get a real kick out of this interview … I’m not really a fan of theMGSgames any more, and even I was pretty impressed.
Click the link above or hit the jump for the entire interview.
OPMWe noticed in the new MGS4 trailer that Snake seems to be shooting soldiers from both sides of the conflict. With graphics getting more realistic do you feel that the moral aspect of gaming is going to become more important?
KojimaWell, this time Snake has his own rivals and destiny so he’s in a battlefield but sometimes the people there don’t have anything to do with him. So yes, there’s a moral aspect to what Snake should or could do to others that are not really involved in his actions. It’s up to the player, and thats a deliberate theme this time.
—-
OPMDoes this freedom to make moral choices reflect how people approach Metal Gear games in different ways – with some people blasting through and some using stealth more – or is it just a reflection of the morally murky way wars are being fought now?
KojimaThere are three aspects to this. Firstly, theres the real world changing as it is now with the Americans going everywhere and creating war. Secondly, theres MGS4’s theme and plot, which has something to do with this. And the third aspect is that while MGS has always been a sneaking mission, FPS shooting is a trend and i really wanted to give players that freedom this time. I also want players to discover their emotions about how war changes life and people. You may decide to stick with nation ‘A’, or ‘B’ in the game’s war, or you could destroy both. You could also choose not to ally with either country. There are not political issues involved for Snake. You don’t have to kill the enemy, but you might decide to. I want people to understant that kind of feeling – killing someone you had no intention to kill. These days, with any FPS you’re either on side ‘A’ or side ‘B’ and you’re killing, killing, killing, but my games shouldn’t be like that, and thats why i have this big theme. Of course, this is still a game and i don’t people to be sick every time they shoot an enemy.
OPMThe original tagline for MGS4 was ‘No place to hide’, and yet the more wee see OctoCam it seems that, now, potentially everywhere is a place to hide. To what extent will gamers be able to come up with creative places to stow away?
KojimaIn the MGS series there has always been some obstacle or other that you could hide behind and not show your body so you wouldn’t get spotted. This time it’s not like you hidesomewhere– its more that you’re in sight but out of sight in the battlefield. You’re out ofattention, so to say.
OPMCan you expand on that?
KojimaTo use a funny analogy – in the past, the MGS series was like a bank robber trying to rob a bank at night; so there are guards, cameras etc. And when you get spotted you’re instantly known as the robber. But in this game, you’re going into the bank at midday. You might just be a customer going in to make a deposit, but you still have to sneak in to accomplish your mission. So you’re trying to deceive. You’re on camera, so if you do weird things you’ll be spotted as the robber, but if you don’t you won’t. Its more about deceiving the eye. I can’t really reveal the top secrets but we [the development team] did our training camp in the mountains as we always do, and this time we had that kind of training: deceiving the eye, or crawling unseen while you’re in view. Thats what we did for MGS4.
[b]OPMIn the first MGS4 trailer we saw an ageing Snake inject himself with something. At the end of the trailer we see what looks like a younger Solid Snake: is thathimhaving reversed the effects of the serum or not?
KojimaI put that in there because i wanted you to think about it, but its not something you will actually know until you play the game
OPMCan you tell us how the new bipedal cyborg Metal Gears will impact on the gameplay? They appear to operate in packs…
KojimaIts not necessarily about Snake vs these Metal Gears – the GEKKOs (Japanese for ‘Moonlight’). Sometimes GEKKOs will spot you as you’re the enemy, but sometimes you’re not necessarily the enemy to them. This means that is might be nation ‘A’ vs GEKKO and Snake can walk right past the. There will be some situations like that, and vice versa.
OPMWe know the Middle East features in MGS4 and you’ve said you want this game to be like James Bond with Snake travelling the world. Is there any chance he’ll visit the UK?[/u]
KojimaUnfortunatly not. I want to go there, actually. But not Snake – not this time. Officially, the new locations are somewhere in the Middle East, somewhere in South America and somewhere in Eastern Europe.
[b]OPMWhat prompted you to start motion-capturing real actors in MGS4? I understand you had you had a Japanese actress, (Yumi Kikuchi) on the stage, and demonstrated how she was scanned for use in the game…
KojimaI cannot really say specifically as it would spoil MGS4s plot. However, i can just hint that one group in the game will use an actual skeleton and skin texture, and thats why we needed it. Of course, for Snake and Otacon we don’t have real models. They are created, so there is a risk it won’t work if you put the real actress or actors next to these people. However, we’re thinking about how to make it a natural fit.
OPMIs it important to the plot that this group looks different?
KojimaYes. Exactly.(My own view: The Patriots maybe?..i dunno.)
OPMWas Ms Kikuchi happy with her likeness?
KojimaI hope she was happy. It’s still a work in progress. What you saw was that we created a pure core of Ms Kikuchi the actress. She’s not going to look like that in the game. She’s going to be quite different. so don’t think we’re going to use it for promotional use like Capcom did with Takeshi Kaneshiro in Onimusha. We’re not going to use her likeness like that.
OPMWhat are your feelings about the PS3s new Sixaxis controller and the loss of the Dual Shock 2’s rumble?
KojimaWe can’t say how we’ll use the motion-sensing functionality specifically but we’ll use it for sure. The controls in MGS3 got a little complex, so you’ll have a little more direct control in MGS4. That said, i miss the rumble, and even now i hope it will come back.
OPMIf we sneaked into the Kojima Productions offices now, what would we see? Would we be able to play anything?
KojimaWe’re finally out of the research stage. We’re now at a point where the system if finalised and we’re saying ‘lets go with this’. So the gauge and icons are there, but they’re still temporary, meaning the design is still not fixed. Of course you may play, but we’re still experimenting. If you go to one section you might play with the AI and enemies, while in other areas you can play around with the cameras or the background.
OPMLast time we talked there was some discussion that you weren’t sure how best to incorporate Snake’s little robot friend [The Metal Gear Mk.II], but now we see he’s back in the game. We saw him electrocuting someone in the plums in the trailer. How will he work in the Guns Of The Patriots?
KojimaThats becauseyoumentioned it. I remember that interview. You don’t just electrocute people in the nuts, though. Thats in the trailer as a kind of a message that you can do something interesting with the Mk.II.
OPMSo, are you saying that you can control the Mk.II in MGS4 yourself?
KojimaYes
OPMPeople in the UK always find people hit in the nuts very funny, so we’re sure it will go down well.
KojimaIn France its always the shit part – the doo doo [laughs].
OPMPicture the scene: MGS4 has shipped to rave reviews and its selling strongly. Its your first day back at work. Whats the first item on your ‘to do’ list?
KojimaIf MGS4 sells, then its on to the next concept, which i have really wanted to do for a very long time. If it fails, I will probably start writing a letter to announce that i am leaving this company. Thats what i kind of want to do, actually. [Kojima pauses] Thats a joke…
“Joke” my foot. It’s common knowledge Kojima had no intention of working onMetal Gear Solid 4until Konami practically offered to buy him his own state. I’m curious to see what this “next concept” will be.