Every month, the Destructoid Monthly Musing topic gives community members the ability to have their work posted on the Dtoid front page.

Another month, another opportunity for you — yes,you— to have your thoughts promoted to Destructoid.com’s front page, merely by responding to our Monthly Musing theme.

Article image

I stole an idea fromMichael Toddfor this week’sRev Rant, and I’m going to rob him even further by essentially rephrasing a question he proposed to me a week ago.

Certain ideas or gameplay mechanics define the genres to which they belong. For whatever reason, particular design concepts are considered “standard” for certain genres, to the point where both designers and gamers either refuse to break away from them, or have become so accustomed to their presence that the thought of branching off and trying something entirely new never even crosses their mind.

Battlefield 6 aiming RPG at a helicopter

They are sacred cows. And they must be slaughtered.

What mechanics have become so standard, so generally accepted as representing “good” game design, that you just want to throw them out the window entirely? In your opinion, which current gameplay conceits represent artistic dead ends?

BO7 key art

Hit the jump for a further explanation of the theme, and instructions for posting.

You can tackle this theme from a very, very broad perspective (“why are so many action games about killing stuff”), or you can focus on what others might consider minutiae (“why do action games revolve around machine guns and explosive weapons when highly lethal, realistically-designed semiautomatic pistols could be much more satisfying).

yordles animation still image

The challenge here comes in trying to re-examine things most people consider universally “good” game design, and turning them on their heads. It’s easy to complain about stuff you don’t like from genres you’re not terribly fond of (as my Rev Rant proves), but it can be even harder, and even more interesting, to look at genres you really care about and attempt to deconstruct which ideas or mechanics are stifling creativity and innovation.

Does that make any sense?

Destiny 2 Solstice 2025 armor

Hell is Us gameplay reveal

Black Ops 6 Season 5 Multiplayer Ransack Mode

Tekken Tag Tournament 2: a black and white Jin and Heihachi stand back-to-back.

PEAK Bing Bong plushie

GigabyteMon