Call of Duty 4: Modern Warfareis one of my favorite shooters, but its single-player campaign did have afewissues, most notable among them being the respawning enemies that would only cease after players crossed an invisible line. I’ve never understood why this haseverbeen considered a good design choice, but it seems that, fortunately, Infinity Ward has finally got the message.

“We are aware of it and we’re actively trying to eliminate it,” states Infinity Ward president and CCO Jason West. “I think we agree that it’s not very good.”

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West’s confession comes courtesy of the latestGame Informer, whereModern Warfare 2had a big intel blowout. Other tidbits of info include the fact that players will be taking orders from Captain “Soap” MacTavish, the silent player character from the originalModern Warfare, while tracking down a Russian madman known as Makarov.

Infinity Ward is still keeping a lid on multiplayer details, although we do know that a co-op mode, Special Forces, will be available, and that the developer is looking at ways to make notable online players “famous” for their in-game accomplishments. Sounds interesting, but right now we have no idea what they mean.

The opening area of the Whisper mission, in a small grove.

Still, great news on that respawning stuff. Now, if only we can just stop the AI from grenade-spamming all the time.

The Divide in the Cosmodrome, where the Guardian was resurrected.

A holofoil Ribbontail, as seen in collections.

The Phoneutria Fera hand cannon, inspired by the Season of the Haunted armor set. It has a unique, galactic glow.

Three Fuses appear in a match of Apex Legends' Wild Card mode.

Mad Maggie opens a supply bin and an item with a symbol indicating infinite ammo appears.

Legends slide through a zipline in King’s Canyon in Apex Legends.

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The Yeartide Apex tex Mechanica SMG with a Holofoil glow.