If you heard Rev Anthony’s RevRant fromthis week’s RetroForceGo!you’ve already heard a little about the amazing indie showing atGDC. It’s truly one of the richest gatherings of indie work you’re likely to see, and if you love that as much as I do, you find it always leaves you salivating for more. Eskil Steenberg’s mini-MMOLove(better known as For The Love Of Game Development) was shown among that very group, andclearly has affected some of the people who saw it already.

I know I’m going to like a developer when he has the balls to subtitle his game as “first person not so massively multiplayer.” Screens from the game look like concept art fleshed out in watercolor. What does it play like? Here’s a bit from Rock Paper Shotgun’s article:

Article image

So far he’s already populated it with weird animals and wondrous, gaseous visuals, and he intends to build the world into a kind of communal adventure, where gamers work together to furnish a central village, defend it from enemy attack, and explore the surround world and its many dungeons. Players will be able to do things like deform elements of terrain, allowing them to build tunnel networks or walls to defend their property. Items will also be intended for the good of all as Steenberg creates them and drops them into the world. You won’t be picking up rifles in your adventures, but more likely the plans for the rifle-building machine, that can then be utilised by everyone in your village.

John and Molly sitting on the park bench

Close up shot of Marissa Marcel starring in Ambrosio

Kukrushka sitting in a meadow

Lightkeeper pointing his firearm overlapped against the lighthouse background

Overseer looking over the balcony in opening cutscene of Funeralopolis

Edited image of Super Imposter looking through window in No I’m not a Human demo cutscene with thin man and FEMA inside the house

Indie game collage of Blue Prince, KARMA, and The Midnight Walk

Close up shot of Jackie in the Box

Silhouette of a man getting shot as Mick Carter stands behind cover