Ina recent interview withEdge, Playdead game director Arnt Jensen explained that the Danish dev’s next game will take three-and-a-half years to make.

“A good game takes time,” says Playdead CEO Dino Patti. Game director Arnt Jensen describes the yet-unnamed project as “more ambitious thanLimbo.” Still, three-and-a-half years seems like a long time, yes?

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Perhaps not when you consider that Playdead are ditching the proprietary engine they used forLimboin favor of Unity. “[Building an engine] was just too much work,” Jensen says. “It’s like having a double product, doing both engine and game.”

So, Playdead won’t be starting from scratch, but theywillhave to learn the ins and outs of Unity. Still, that seems easier than tweaking theLimboarchitecture to suit whatever they’re working on next: Patti also explained that “Limbo‘s engine only works when it’s black and white now. It can’t render color anymore.”

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Playdead using Unity for next project[Edge viaEurogamer]

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