[Editor’s note: A New Challenger wraps up Community Blog Promotion week. Stay tuned for a special message from yours truely. Until then,Turokwas an amazing game. Well, amazing untilGoldenEyecame out that is. Also, you haven’t lived until you’ve seen a Velociraptor get jiggy with it. — CTZ]

Hello world! When Hamza announced he was doling out some front page lovin’ to regular features from the Community Blogs, I said “How high?” because I’m terrible with figures of speech. I had just writtena nice little entryabout one of my favorite games as part of this ongoing series and I was excited that it would be getting more exposure. Just the thought of the “Popular Story From Our Community Blogs” banner adorning my article, resplendent in magnificence upon the front page where the huddled masses would bask in its glory, filled my cold and empty existence with a brilliant, shining glee.

The opening area of the Whisper mission, in a small grove.

Nay, nay, corrected Hamza in a timely electronic missive, a simple repackaging of previously published materials was not his intent at all. I was to compose an entirely new article in this series, one that would have itspremiereto the public at large not in the squalid hovel I call my Community Blog, but, untainted,on the hallowed Destructoid home page itself.

“Make itepic“, he was sure to add. you’re able to imagine my reaction at such news.

The Divide in the Cosmodrome, where the Guardian was resurrected.

“Great, more work. For free, at that. Just fabulous.”–What I pretend, for comedic effect, I wanted to say

“Oh, mighty robot gods, I am your humble supplicant, and I am eternally grateful for this magnanimous opportunity bestowed upon one unworthy as I. I shall commence posthaste!”–What I said (more or less)

A holofoil Ribbontail, as seen in collections.

As it turned out, I had a topic in mind that fit the criterion of epicness.

To make an incredibly long story short, instead of learning about an awesome secret fromLink’s Awakening, you get to read about an Acclaim game.L-l-lucky!

The Phoneutria Fera hand cannon, inspired by the Season of the Haunted armor set. It has a unique, galactic glow.

Fortunately for you, that game isTurok: Dinosaur Hunter, one of the few original Acclaim games that falls into the “Hey, this doesn’t suck at all; in fact, I think I’m enjoying it!” category.

For anyone who hasn’t playedTurokor isn’t somehow familiar with the game, it was one of the first first-person shooters for the Nintendo 64. It had a similar weapon load to and played a lot likeDoom, except with dinosaurs in the jungle instead of demons in hell. Also, the main character was a bare-chested Native American, which didn’t have much effect on anything in the game except one of the weapons was a bow with exploding arrows.

Three Fuses appear in a match of Apex Legends' Wild Card mode.

Among the traits it shared with id Software’s genre-defining game (not including the Super Nintendo version, which, most will agree, you shouldn’t. Ever.) was a bevy of cheat codes, as hinted at by the “Enter Cheat” option on the main menu. These could actually be learned in the game itself by defeating the final boss and watching the credits roll. At the end, the game would reveal one of the many cheat codes at random. One of the codes buried in this fine game is the focus of this article.

What is it?

Mad Maggie opens a supply bin and an item with a symbol indicating infinite ammo appears.

One of the most awesome cheat codes ever, simply known as “The Big Cheat.” Seriously, that’s what the game calls it. As you’ll see, it’s a terribly fitting name.

How do you get it?Select the “Enter Cheat” option from the main menu (or the pause menu, if you swing that way) and input the following code:

Legends slide through a zipline in King’s Canyon in Apex Legends.

NTHGTHDGDCRTDTRKSomething of a mouthful, eh? That is to say, it would be, if it were pronounceable. There’s reason #1 it’s called The Big Cheat.You’ll get a confirmation message if you entered the code correctly.Next, go to the suddenly unlocked Cheat Menu option, again either on the main menu or the pause menu.How awesome is this secret?Reason #2 why it’s called The Big Cheat.

Doomhad an invincibility code. It also had an “all weapons” code and a code for infinite ammo. It had a level select, and a full map reveal.

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But I’m lazy, andTurokunderstands this (unlike Hamza). That’s why there exists one code to unlock all of these things at once. Oh, and just for good measure, it also unlocks the bullet time-esque “Spirit Mode,” normally a limited-time effect gained from strategically placed power-up icons. As if that weren’t enough, what Nintendo 64 game would be complete without a Big Head code?Super Mario 64andZelda, apparently, but not many others.Turokunderstands this as well and if you’re going to have the balls to call a code The Big Cheat, you might as well erase any doubt by throwing in big head mode as one of doors the code opens.

Much of the awesomeosity of this code comes from the fact that the weapons inTurok: Dinosaur Hunterare pretty damn cool and ammo for the coolest ones is incredibly scarce. This was the first game I ever played where two of the weapons were essentially tactical nukes and unleashing that raw destruction upon a group of enemies in a blinding flash was one of the best times I had in the early months of owning my Nintendo 64. In particular, there’s the Chronoscepter, the last weapon in the game that can only be obtained by collecting all of its parts scattered across the eight levels with the last one coming just before the final boss. No extra ammunition exists for this weapon; it comes with just three shots normally and that’s it. The Big Cheat instantly allows you to toy around with this ridiculously powerful gun at will, whether to take down that damn T-Rex boss with the frickin’ laser beam on his head or disprove the myth that cockroaches would survive a nuclear war.

The Yeartide Apex tex Mechanica SMG with a Holofoil glow.

There are a few cheats inTurokthat are not unlocked by this code, but except for a few they are “fun” cheats like Big Head Mode which don’t do much to affect gameplay. The Big Cheat unlocks every cheat you would expect from a first-person shooter, more than enough to allow a player to rampage through the entire game and obliterate all four bosses over and over and over because they suck and deserve to die! die! die! and who’s laughing now, Dad?

Where was I?

[Oh, right. Now comes the part of the article where I elaborate more and attempt (usually miserably) to imbue the topic with somewhat more significance than it would be given in a strategy guide or on GameFAQs’ cheat page for the game.]

I’m sorry, who are you again? I didn’t catch that.

Previously,NBA JamandMortal Kombatcertainly showed that the concept of cramming games full of secrets wasn’t a new idea. Now that I’ve brought those two games up, it’s worth mentioning briefly that Midway Games supported the Nintendo 64 heavily from the beginning (before it was even released, in fact … remember the Ultra 64 logo on theCruis’n USAarcade machine?) and brought their penchant for filling arcade games with more secrets than there are coins in Scrooge McDuck’s money bin to their N64 releases, both originals and ports of their arcade games. I’ll be getting to them in future installments, for sure, but for now Midway’s extensive N64 support serves as strong evidence for this trend’s existence.

Even if I were incorrect (which I’m not) about the Nintendo 64 library’s rich cheat density compared to the systems that came before (or were its contemporaries), it would be hard to argue that things have not changed in subsequent console generations. Off the top of your head, can you name five games from the last five years where you entered a cheat code, let alone several? What was the last game you played that had a Big Cheat that unlocked several things at once?

Festival Flight, a water gun-shaped grenade launcher for Solstice in Destiny 2.

There are a number of possible reasons for this shift away from including cheats in games, but that’s another wall of text that I’ll spare Mr. CTZ from proofreading. For now, I look back fondly on The Big Cheat and the other cheats inTurokand all the fun I had with them.

Previous Cases

Bonus Secret: The meaning of The Big Cheat

I was always puzzled by the meaning of the letters that make up The Big Cheat. Because it seemed so random to me, and was fairly long, I tried to make up a mnemonic device to help me remember it so I didn’t have to grab my Tips And Tricks Videogame Codebook or an issue of Nintendo Power every time I wanted to enter it, nor write it down on a slip of paper to keep by the system and eventually lose. I had noticed that a couple of the other codes actually had meanings that could be deciphered– BLLTSRRFRND (Bullets are your friend) was the code for infinite ammo, SNFFRR (Saturday Night Fever) unlocked Disco Mode. But NTHGTHDGDCRTDTRK eluded my decryption attempts, though I was able to half-ass something that achieved my original goal to remember it.

Anyway, having not played the game for some time, I had to look up the actual code once more in order to write this article. I started trying to decipher it again, but couldn’t get anything. “NTHG … nothing … nothing the damn … no, that can’t be it …. ” And then, in a flash, I had it. I figured it all out, a mere moment after abandoning “nothing” as a possibility for the first group of letters:On The Eighth Day God Created Turok

Reason #3 why The Big Cheat is called The Big Cheat.

If you’ve ever been bothered by this like I have, I’m happy to announce that our long national nightmare is over.

Previous Cases, for the benefit of those who hit the comments button and thus blew completely by the first link.