The long strange journey that was the past two weeks is about to come to a close. As you loyal readers know, Destructoid took over San Francisco last week at GDC and then went ahead and decided to spread the seed in Austin, Texas, for the SXSW Interactive conference. As I sit here at the airport, with about one hour of sleep and a drive from San Francisco to Los Angeles ahead of me when I land, let’s take a look at some of the top stories we brought you during a convention-filled month.
Game Developers Conference 2007
GDC 2007: Night at White WolfGDC 2007: N-Gage interviewGDC 2007: Sitting down with SonyGDC 2007: Prince of Persia: Rival Swords PSP (all the best stuff is at the end)GDC 2007: Gods and Heroes; shakycam interview and new screen shotsGDC 2007: Mark Rein and Unreal Engine 3GDC 2007: Crytek2 Engine; thus, I saw the glory of God … and it was goodGDC 2007: Gettin Shiggy wit itGDC 2007: Star Trek MMO concept art revealedGDC 2007: Greybush goes backstageGDC 2007: Talking APB with Real Time WorldsGDC 2007: Pokemon Battle Revolution videoGDC 2007: Hope for the RPGGDC 2007: Super Paper Mario Wii videosGDC 2007: Afterburner PSP; the Iceman comethGDC 2007: UT2K7 PS3 ZOMG!GDC 2007: Last night’s pre-party at the W Hotel, Ron loves CliffyB editionGDC 2007: Phil Harrison’s keynote; alternative reaction (with bonus Churchill)GDC 2007: Phil Harrison keynoteGDC 2007: Live blogging the Microsoft RPG panelGDC 2007: Mobile Games? People play those?GDC 2007: Jane McGonigal on Collective Intelligence and I Love BeesGDC 2007: Communicating in real timeGDC 2007: Jeff Minter talks about giraffes
South by Southwest 2007

SXSW 07: Live blogging Will WrightSXSW 07: A night out with Kevin Rose, Morgan Spurlock, Patrick Norton and G4SXSW 07: Screenburn is deadSXSW 07: Hands-on with Jam Sessions DSSXSW 07: The Dorkbot beer garden partySXSW 07: Playing with your shadow








