Homefront‘s “speculative future” narrative about a Korea-occupied America is interesting, but with a heavy focus on multiplayer, there’s always the risk of the story campaign falling by the wayside. In speaking with Kaos Studios’ Dave Votypka, we asked just how much effort is being put into both sections of the game.

“From day one we knew that multiplayer needed to be a strong focus for any FPS product coming out of this studio; partially because of the heritage of the talent here, and partially because online gaming is such a flourishing segment of the market,” he tells us. “However the world ofHomefrontand its occupation scenario could not have been sufficiently explored and presented without a story-driven single player component to it.  So unfortunately for the budget, but fortunately for the product and for the gamer, Kaos and THQ have poured a great deal of effort into both.

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“Multiplayer is critical to product success, especially to provide long term play time and product value, but I believe single player plays a critical role in capturing people’s initial interest in deciding whether or not they want to spend their time in the game world we have created.”

I’m still one of those old fashioned gamers who want games to tell a good story, though I’m not averse to a good multiplayer game. Many FPS’ claim they can juggle both, but rarely pull it off. I wish Kaos the best of luck in its endeavor, because it’s a pretty good scenario and I’d hate to see a three-hour campaign that feels rushed in favor of the online mode.

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