It’s hard to imagine a Spartan taking the time to draw a chick in the nude while on board anOlympic-class passenger liner. But that wasn’t really whatHalo: Reach‘s creative director wanted us to think about when he likened the game’s story to James Cameron’s uber-popular flickTitanic.

Speaking toEdge, Bungie’s Marcus Lehto said Reach tells a dreary tale. Kind of likeTitanic, because we already know a bajillion people are going to die — and not necessarily because Reach sinks like a submerged ice cube tray.

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“Reachis likeTitanic,” he told Edge, “we know the end from the beginning. Reach is going to fall and 700 million people are going to perish as a result.”

“It’s a very dark story to tell,” he continued, “and our goal is to allow the player to experience the Noble Team’s efforts and get satisfaction from them continuing to fight forward and achieve the final acts of what we can’t talk about today.”

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We get what Lehto is saying. That nude scenewaspretty hip. In a emotional kind of way, of course.

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