First, watch the above video. It’s absolutely hilarious.

Anyway, theHalo: Reachbeta is now over. Thousands of people got to experience new weapons, the armor abilities and new gametypes. It took a while for the beta to grow on me, but overall I really enjoyed it. I especially love how the armor abilities just dramatically change how people will playHalonow.

There were plenty of issues, especially in terms of the weapons like when I would unload a full clip from the assault rifle into someone, melee them and then they still KILL ME! This is a beta, so it can’t be faulted too much. Plus, Bungie is notorious about weapons balancing and the beta will help them figure out what to fix.

Article image

What were your overall thoughts on the beta? What did you really like or dislike and what do you think needs fixing?

The opening area of the Whisper mission, in a small grove.

The Divide in the Cosmodrome, where the Guardian was resurrected.

A holofoil Ribbontail, as seen in collections.

The Phoneutria Fera hand cannon, inspired by the Season of the Haunted armor set. It has a unique, galactic glow.

Three Fuses appear in a match of Apex Legends' Wild Card mode.

Mad Maggie opens a supply bin and an item with a symbol indicating infinite ammo appears.

Legends slide through a zipline in King’s Canyon in Apex Legends.

Article image

The Yeartide Apex tex Mechanica SMG with a Holofoil glow.