Each year, Gamma entrants are asked to make games under certain constraints. This year, all Gamma4 entries must be controlled with a single button. I plan to write up my impressions of all six Gamma4 games.

If you own an iPhone and don’t haveEliss, first of all, youreallyshould. There are probably less frustrating games on the App store, but Steph Thirion’s unclassifiable game is probably the only thing I’ve ever played on my iPod touch that actuallyneededto be played with a touchscreen. After playingEliss, every other iPhone game felt like a halfhearted port.

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Being theElissfanboy that I am, then, I was more than a little excited to check out Thirion’s entry in the Gamma4 competition on the GDC showfloor. His game,Faraway, is a sort of space exploration/pattern creation game —Stars Over Half Moon BaymeetsStrange Attractors, maybe.

Hit the jump for my impressions.

I can see myself accidentally playingFarawayfor an hour. Thirion’s game is so well-paced, and so addicting, that I’d love to carry a version of it around on my iPod touch.

The basic premise: you’re a comet, or spaceship, or something. Doesn’t matter. You want to explore the galaxy, but you’re constantly running out of time. In order to get more time, you need to fly your ship to constellations: by pressing the button, your ship will orbit around the nearest center of gravity, allowing you to build up speed and slingshot yourself forward by letting go.

John and Molly sitting on the park bench

Onceinsidea constellation, you need to fly your ship/comet/whatever around the individual stars and create a neat little pattern of your own making (hence theSOHMBcomparison). Your timer recharged, it’s then time to shoot off toward the next constellation, and so on and so forth until you run out of time.

It probably sounds boring the way I’ve described it, but the fluidity of control and the your ship’s brisk speed preventFarawayfrom becoming yet another Zen game along the lines ofFlowerorOsmos.Farawayis a fast-paced arcade game through-and-through, though an oddly graceful one: the stress-inducing countdown timer doesn’t diminish the elegance of your movement, or the method by which you activate constellations.

Close up shot of Marissa Marcel starring in Ambrosio

Despite the intrinsic “oh shit oh shit get to the next constellation maximize that score oh shit” emotionsFarawaythrives on, there’s something to be said for the way your ship careens around the galaxy, occasionally smacking into asteroids (bonus points) and twirling around stars like an overexcited dance partner. There are no enemies inFaraway, and nothing to hurt you beyond the ever-diminishing timer. An average playthrough feels elegant, without being dull; fun, without being overwhelming.

I’d need to spend more time with it to be absolutely sure, butFarawaymay be my favorite game in the whole Gamma4 collection. It’s not out yet, but we’ll let you know as soon as it is.

Kukrushka sitting in a meadow

Lightkeeper pointing his firearm overlapped against the lighthouse background

Overseer looking over the balcony in opening cutscene of Funeralopolis

Edited image of Super Imposter looking through window in No I’m not a Human demo cutscene with thin man and FEMA inside the house

Indie game collage of Blue Prince, KARMA, and The Midnight Walk

Close up shot of Jackie in the Box

Silhouette of a man getting shot as Mick Carter stands behind cover