If there’s one thing at GDC I love as much as listening to lectures by some of the most interesting established names in game development, it’s heading to the expo floor and playing games made by the indies and students who might one day follow (or better yet, completely disregard) the footsteps of those lecturers.

One of the student finalists in tonight’s Independent Games Festival,Tag: The Power of Paintwas the first game I got to actually sit down with after hitting the show floor, and I was pleasantly surprised. I’d go into a lot of detail and say this first-person-puzzle-painting-platformer* has some really clever puzzles, great pacing, and a wonderful visual style, but you can actually find out for yourself. The full game they’re currently demoing less than fifty feet away from me isavailable for free on their website.

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You may find yourself surprised by how, despite being “just” a student project, it still feels like a complete, satisfying experience that takes what I initially feared would be a silly or pointless core mechanic — all the player’s platforming abilities are activated by spraying the environment with different kinds of paint  — into a legitimately interesting half-hour experience.

As for now, I’m off to see if I can get my hands onNight Game.

John and Molly sitting on the park bench

*ALLITERATION, MOTHERFUCKER

Close up shot of Marissa Marcel starring in Ambrosio

Kukrushka sitting in a meadow

Lightkeeper pointing his firearm overlapped against the lighthouse background

Overseer looking over the balcony in opening cutscene of Funeralopolis

Edited image of Super Imposter looking through window in No I’m not a Human demo cutscene with thin man and FEMA inside the house

Indie game collage of Blue Prince, KARMA, and The Midnight Walk

Close up shot of Jackie in the Box

Silhouette of a man getting shot as Mick Carter stands behind cover