The collective BioWare brain is an information sponge. As explained by Greg Zeschukin a recent interview withGamasutra, the studio learns something new with each release. That knowledge isn’t just collected from critics, retailers or some in-housething. It comes from fans, too. According to the BioWare head honcho,Mass Effectfan feedback is makingMass Effect 2a better game.
Now don’t you feel special?
“I would say we always learn,” Zeschuk said. “We always make our games in a way where we’re sure there’s always something to learn from. Even with some of the peripheral releases, we attempt to take back information. That’s one thing about our culture that’s very active. Everything we do is a learning experience.”
“I think you’ll see,” he continued, “thatMass Effect 2is a gigantic culmination of learnings fromMass Effect.Mass Effectwas a great game, butMass Effect 2is a much, much better game. All the things we heard the fans say, all the things we felt when we released — all these things, we improved.”
On the subject of fan feedback, we have a small-ish list of desires for theME 2that we believe will not only set it apart from the original, but also make it a better game. The list is as follows: (1) dragons, (2) more toads with attitude, (3) small helicopters, (4) an opportunity to let Kaidan die again, and finally, (5) large helicopters.
[viaGamasutra]