So the folks atEurogamerhave taken it upon themselves to do the entire gaming community and the world at large a favor, and have conducted detailed framerate tests on the Xbox 360 and PlayStation 3 versions ofGrand Theft Auto IV.
But Eurogamer took it one step further, conducting the tests not once, but twice. The details of the tests can be found here, but the general results are shocking and conclusive:

Old 360: 33.798fpsOld PS3: 28.313fpsNew 360: 33.713fps (2.35% torn frames in full capture)New PS3: 28.313fps
Interesting figures, to say the least. But what does all of this mean for gamers, exactly? In an internal email discussion, the Destructoid staff breaks it down. Hit the jump for some real eye-opening industry discussion.

Nick Chester, Editor-in-ChiefWait a minute … wait a minute … are Eurogamer kidding with those framerate tests?
Jim Sterling, Reviews Editor/Wearer of a MonocleJust what IS the big erection about framerates anyway? Am I the only one who doesn’t give a shit provided the characters aren’t moving like stop motionJason & the Argonautsskeletons?

Dale North, Writing MachineI’m the same way. I’ve never cared, as long as it doesn’t hinder the game. Shit, I still play games where the characters have three frames of animation — left foot in front, together, and right foot in front — all the time.
NickBut I think this conclusively proves that the Xbox 360 version is BETTER than the PS3 version. I mean, it has more frames per second, guys.

Someone callGametrailers.
Joe Burling, News Contributor/Framerate ExpertFrames per second is only one piece of a large pie. What makes games look good is a combination of things, including framerate, color, contrast, resolution, etc. All things are important, but no one should focus on one single thing.
NickI think what you just said was that the Xbox 360 rules, the PS3 drools. Confirmed.

JimJesus, Burling. How much is MS paying you to suck them off? Jesus!
JoeHaha… I like the look of the 360 better, but some people like the PS3 look better.




