The Entertainment Software Association is using a new report by DFC intelligent to declare that in-game advertising will grow at a swift pace in order to reach the 72% of Americans now said to be playing.

DFC says that companies spent over $1 billion on game-centric advertising (including promotional tie-ins and the like) in North America last year, and that investment figures could double by 2014. With motor companies, beverage producers and even the army getting in on in-game product placement, you may look forward to your favorite videogame characters following Nathan Drake into therealm of corporate whorism.

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DFC analyst Michael Goodman says that companies aren’t exploiting games enough, and need to ramp up their efforts to sell shit to gamers: “Video games have reached beyond adolescent males into a mainstream entertainment medium that touches every segment of the population. Despite this, advertisers continue to underutilize video games as an advertising vehicle.”

I don’t suppose that, if we buy a game full of ads, we’ll get some of that $60 MSRP shaved off, will we? Oh, what’s that? No? Oh … okay then.

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