Braidis finally out on XBLA today, and, what with it being beautiful, intelligent, and 400 MS Points more expensive than gamers might be used to, I’m a little worried not as many people will be playing the game as it deserves. A proper Destructoid review is forthcoming, but withBionic Commando Rearmedcoming out next week, I feel like more immediate measures need to be taken at this point.

It is with this in mind that I have crafted the following Top Eight list. Our review will be far more indepth and include commentary from Jim Sterling and Chad Concelmo, but this should hopefully suffice for now.

John and Molly sitting on the park bench

If you’re on the fence aboutBraid, or if you’ve steadfastly decided against it because you refuse to pay more than 800 Microsoft Points for any Arcade title, then you should probably be aware of the following eight things, viewable after the jump, which might do something to change your mind.

  1. If you’re American, you’re only paying an extra $5 for a game which is worth at least $30 more

Close up shot of Marissa Marcel starring in Ambrosio

The MS Point conversion is different if you live outside America, but even so:Braidis full of enough new ideas and clever game design to warrant a much,muchlarger price tag than it currently has.

It is, of course, worth complaining about that MS is basically extorting their audience of as much money as humanly possible while reducing the developer royalties to half what they used to be, but the simple fact remains:Braidismorethan worth its current asking price. Period.

Kukrushka sitting in a meadow

Hell, people were willing to throw five bucks atthis, yet they refuse to put that money toward the most imaginative XBLA game ever just because they’re not used to doing so? It doesn’t make sense.

  1. It does more with time manipulation than you’ve ever experienced in a mainstream game before.

Lightkeeper pointing his firearm overlapped against the lighthouse background

I’ve often heard, from people who have not yet played the game, thatBraidisn’t that interesting because it “rips off” the rewind mechanic fromBlinxorPrince of Persia: Sands of Time.

This is like comparing a lap dance to an eight-hour orgy.

Overseer looking over the balcony in opening cutscene of Funeralopolis

InBlinxandSands of Time, the rewind is limited and almost never interacts with the core gameplay in a meaningful way: you could take out the rewind fromSands of Timealmost entirely and it’d still be the same game, because it only exists as a cute way of allowing the player to undo their mistakes (until your sand runs out, anyway).

InBraid, the rewind and the time manipulationarethe core gameplay. You cannot possibly play through a single level without the rewind, and the rewind is totally unlimited. The core mechanics revolve entirely around the time manipulation, making for a much deeper, focused, and entertaining gameplay experience than the games it “ripped off.”

Edited image of Super Imposter looking through window in No I’m not a Human demo cutscene with thin man and FEMA inside the house

  1. You’ll love it even if you find artgames pretentious

If you’re the type who thoughtPassagewas boring and condescending, if the mere utterance of the phrase “artgame” induces nausea, then you might be understandably skeptical aboutBraid,what with its heavy symbolism and dense themes.

Indie game collage of Blue Prince, KARMA, and The Midnight Walk

You needn’t worry, however. While there is indeed a wealth of metaphors and subtext and all those things which one might say “artgames” are known for,Braidnever rubs your nose in any of it. Though the final level is a damn near perfect synthesis of metaphor and gameplay, the rest of the title’s metaphorical underpinnings are subtle enough (frequently delivered through a few paragraphs of text written in books you can literally sprint past without reading) that if you just want to play with the awesomely imaginative time mechanics without scratching your head over what the rewind mechanic symbolizes, you most definitely can.

  1. If youdolove artgames, you’ll be in heaven

Close up shot of Jackie in the Box

ThoughBraidis definitely much more esoteric than the aforementionedPassage, it’s filled to the brim with visual and mechanical symbolism. The first time I played through the final level, my jaw dropped, and I’m still wrapping my head around some of the philosophical concepts the game posits throughout its six worlds.

You’ll still be thinking aboutBraidlong,longafter you complete it, and every new playthrough will unveil a new idea or metaphor you’d completely missed the first time around.

Silhouette of a man getting shot as Mick Carter stands behind cover

Additionally, artgames likePassageorThe Marriagetypically only last minutes, due to the simplicity of their theme or gameplay.Braidis just as full of ideas as those other titles, but manages to sustain itself over an experience hundreds of times longer than what those shorter artgames offer. This has never been done before — we’ve never before had an artgame of this length or depth.

Braidis the single most artistically dense game ever relased on a major platform.

The ghost at the end of the hallway

  1. It’s likePortal

Not in terms of actual mechanics —Braidis about temporal manipulation, not spatial — but in terms of how it subtly and brilliantly acclimates the player to worlds of incredible mechanic complexity.

You know how, when we all first saw the trailers forPortal, a significant amount of the gaming community thought, “There’s nowayI’m going to be able to understand how those physics work — just watching the trailer made my head hurt.” And yet, only an hour or so after picking the game up, and after some wonderfully mind-expanding puzzles, players were propelling themselves around the world with remarkably dexterity.

Braidis the same way. The parallel universe world seems so confounding at first, but after a little bit of work, the rules of the world will suddenly click and everything will make beautiful, beautiful sense. The worlds, which seem literally impossible to understand at first, will become familiar to you almost without your realizing it.

  1. Every single level offers something new

From level to level and world to world,Braidis completely devoid of filler. Each puzzle uses the time manipulation in a way wholly different  than anything the player has borne witness to before.

By the time you’ve completely mastered how to use the sparkly-green rewind immunity to jump across a series of moving platforms, you’re suddenly asked to use that same mechanic in a door-opening puzzle. Then, in agoddamned boss fight. Jonathan Blow milks each of his time manipulation mechanics to the point where at the end of each world, you’ll have experienced at least ten different angles on a single idea, each drastically different than the others.

This lack of filler might lead some to complain that the game is “too short,” but if you’re playing the game the way it’s meant to be played — which is to say,without a walkthrough— you’ll be spending atleastmuch time with it as you didPortal, and for less cash.

And besides, wouldn’t you take four to six hours of consistently imaginative, mind-expanding gameplay over fifteen to twenty of repetitive filler?

  1. It’s goddamnbeautifulon an HDTV. Or period.

David Hellman’s art, when combined with the music, is simply breathtaking. You can’t really understand how great it looks without seeing it in motion, butJesus. I’ve been replaying my preview build on my PC for the last three months, drinking in all the subtleties of the artwork, and yet I’m still impressed by how good it looks on a high-def television.

  1. There has never been another game likeBraid

I realize that sounds like overstatement, but I mean it wholeheartedly. Never, in the goddamnedhistoryof videogaming, has there been another game likeBraid. No game has sought to combine six different worlds of such immersive, brilliantly realized time manipulation with an incredibly artistic, epic-yet-personal tale of a man struggling to find his princess.

It combines emotion and ideas with mind-bending gameplay. It messes with time in ways simultaneously alien and totally plausible. It’s the longest, deepest artgame ever made.

I can only speak for myself, but I honestly believe it is the single best game on Xbox Live Arcade, and also one of the best games I’ve ever played.