Ragehas been delayed by a month from its September 13rd release date to October 4th (October 7 for Europe),Gamasutrareports.

John Carmack has also pitched in on the fact that id Tech 5 would only be used in-house at Bethesda, andtold Gamasutrathat he’s happy to be out the licensing business in order to focus on finishingRageand working onDoom 4(andRage 2after that). Carmack reflected on licensing their tech in the past.

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“It’s interesting when you look at our technology licensing — it was never really a business that I wanted to be in. In the very early days, people would pester us, and we’d just throw out some ridiculous terms, and we were surprised when people started taking us up on it.”

He noted that while id Tech 5’s megatexture direction has its uses for games likeRage, it is less suitable for things like Bethesda’sThe Elder Scrolls V: Skyrimwhere there is a whole open world to render. So while we can expect more id Tech 5 powered games coming from Bethesda, that doesn’t mean the publisher is going to have all of its upcoming games run on the new engine.

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id Software’s Tom Willitspointed outthat we shouldn’t worry that becoming part of Bethesda would limit the studio’s traditional openness towards its community, and that the PC version ofRagewill still have theSDK and other “stuff”made available to the community. Just don’t mod it into your ownJust Causegame if you want people to actually be able to run it.

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