After I playedGladiator A.D., I checked out High Voltage’s upcoming Wii-exclusive FPS (built on the same stuffThe Conduitis packing)The Grinder. Like we said earlier, it’s a game heavily influenced byLeft 4 Deadin the sense that you’re fighting against hordes of creepy crawlies (zombies, vampires, werewolves, oh my!) controlled by High Voltage’s version of an AI director.

But there’s a not-so-subtle twist. UnlikeLeft 4 Dead, your protagonist isn’t a well-equipped victim. He’s a professional monster hunter and the monsters know it. (They’ll actually flee from you if they feel threatened; very cool stuff in action)

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My time with the game was woefully short (and so was the demo), so I can’t comment on much in way of the game’s controls, however, it felt very much likeThe Conduit— very smooth, practically 1:1 movement.

One of the things that struck me, again, was the game’s style. It’s got a very southwester almost cowboy kind of feel. The level I played was full of sand, rusted cars, red canyons, and dilapidated shacks — a very western but modern feel at the same time. It was refreshing to see a game without the so much sci-fi lights and sounds.

The opening area of the Whisper mission, in a small grove.

The demo ended with me killing over 150 enemies on-screen in one massive bumrush. Needless to say, I’m excited.

The Divide in the Cosmodrome, where the Guardian was resurrected.

A holofoil Ribbontail, as seen in collections.

The Phoneutria Fera hand cannon, inspired by the Season of the Haunted armor set. It has a unique, galactic glow.

Three Fuses appear in a match of Apex Legends' Wild Card mode.

Mad Maggie opens a supply bin and an item with a symbol indicating infinite ammo appears.

Legends slide through a zipline in King’s Canyon in Apex Legends.

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The Yeartide Apex tex Mechanica SMG with a Holofoil glow.