When I first turned onLittleBigPlanet, I was floored by the opening presentation. If you aren’t familiar with the introduction, check it outhere. Essentially, it’s the game’s opening credits presented in the format of a level that you can play. The above video is my take on that, except within the context of Destructoid’s staff.

Sure, it is unoriginal and crummier than the developer-created level, but I’m proud of what I accomplished. The initial portion grabs at what we do as a website and then quickly goes into pictures and names of nearly everyone that works on the site. I somehow forgot Spacecat. We talked briefly after this video was made, and despite his immense anger, we were able to work out the issue with the help ofPounce.

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One thing I learned from this experience is that camera placement is fairly vital to presentation. The ending platform segment features climbing up a massive Mr. Destructoid. I never thought to pan the camera out, so that may seem a little unclear.

Hit the break for a bit more insight.

First off, I want to apologize to my fellow staff members that were omitted from the final upload of the level. One thing I didn’t do for my impressions piece was max out a level completely. Once a level starts getting too big, things start to go missing. Mr. Holmes’ T.V. disappeared three separate times towards the end of the procedure, and I was forced to rebuild it. Stickers also started disappearing — mainly by the ramp. I also wasn’t able to procure all the pictures I needed to, so I apologize for that as well. When the full version ships, I’ll be sure to re-do this and make it even grander with my newly acquired experience.

I also want to take a second to talk about level design in general. I’m in the unique position to critique games on a huge videogame blog. One of the things I often find myself talking about is how great, boring, stupid, or repetitive levels can get. Although I have always understood that creating levels requires a great deal of talent, I suppose I never quite “got it” until this experience. It’s amazing whatLBPcan do and the frame of reference it provides — especially when I consider how lackluster my level is compared to what the developers made in the opening segment ofLBP. It’s certainly interesting.

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Anyway, that’s enough of this. I hope you guys enjoyed the video. Tell me what you think about it!

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