Lately, Electronic Arts has been pretty candid about wanting to make its games online enabled in some capacity going forward. There seems to be some vocal resistance to this notion, but in the case ofDead Space 2, apparently the majority of players were all about social interaction.

Talking with GamerZines, Visceral Games executive producer Steve Papoutsis explains that “Multiplayer was the most requested feature forDead Space 2. Numerous people wanted to be able to experienceDead Spacewith their friends after finishing the single player story.”

Article image

He also dropped a couple of feel-good quotes, such as “One thing we wanted to address in the sequel was the feeling of Isaac being an errand boy, someone who simply took directions and blindly did what he was told” … “he is not passively following orders instead he is actively seeking for answers or taking matters into his own hands.”

And those dreaded PC controls forDead Spaceyou hated so much? “Our goal with the PC version was to improve the controls from the last game and I think we have done that.” January is going to be a fun month indeed.

Battlefield 6 aiming RPG at a helicopter

BO7 key art

yordles animation still image

Destiny 2 Solstice 2025 armor

Hell is Us gameplay reveal

Black Ops 6 Season 5 Multiplayer Ransack Mode

Tekken Tag Tournament 2: a black and white Jin and Heihachi stand back-to-back.

PEAK Bing Bong plushie

GigabyteMon