Thought our discussion ofFinal Fantasy XIIIended with ourofficial review? Think again: our “Counterpoint” series allows editors to share drastically different opinions on games we’ve already reviewed.

I have loved every single numbered main game in theFinal Fantasyseries. All of them. (Yes, that includesIIand the surprisingly polarizingXII.) Of course, I love some more than others (VI4 LIFE!), but there has never been a mainFinal Fantasygame I haven’t liked.

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But going intoFinal Fantasy XIIII was nervous. First there was the ridiculously delayed release, then the talk of the game being very linear, and, finally, the harsh reviews that never, ever go hand-in-hand with aFinal Fantasygame (including thenow infamous oneby our very own Jim Sterling). When I picked up the game the day it was released I truly thought this may be the firstFinal Fantasygame that could quite possibly disappoint me.

Sixty hours later, and having just completed the game this past weekend, I am here to say with full confidence that I didn’t just likeFinal Fantasy XIII, I loved it. I loved it so much that I would easily consider it a classic iteration in the reveredFinal Fantasyuniverse. In fact, I would go so far as to say thatFinal Fantasy XIIImay be the most “classic” feelingFinal Fantasygame since the much loved (at least by me)IX.

Battlefield 6 aiming RPG at a helicopter

I know; I may sound crazy. But hit the jump to hear me out (and to see a ranked list of my favoriteFinal Fantasygames!).

Final Fantasy XIIIhas been out for a month now, and, because of this, I almost didn’t write this feature. I was worried people would be over talking about this game all these weeks later. But, since you are reading this right now, my love of the game obviously won out.

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And, ya’ know, I am totally cool with that.Jim’s reviewof the game was rather harsh and I am happy to get the opportunity to express my positive opinion on a game I feel is getting unfairly criticized by many people, gamers and critics alike.

That being said, though, I admire Jim Sterling and actually respect a lot of the things he said in hisoriginal review. It’s hard to argue with a lot of the stuff Jim had a problem with. The main difference, I guess, is that, for me, the positives far outweigh the negatives.

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This will not be a re-review ofFinal Fantasy XIII. Instead — and what this “Counterpoint” series is really about — it is an opportunity for me to talk about what I feel was missing from our original review. And, in that regard, there are twovery specificthings I would love to focus on.

Breathtaking

First off, and most obviously,Final Fantasy XIIIis gorgeous. I would even say it is the most beautiful console videogame to date. Yup, I said it. Better-looking thanUncharted 2; better-looking than powerhouseGod of War III.

Now, let’s not confuse “best-looking” with best art style. Stylistically, some of the character designs are a little boring when compared to such artistic masterworks asOkamiorShadow of the Colossus. But when you take the graphics as a whole — technically and stylistically — no game has ever impressed me more.

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For people who have played the game, think back to the first time you start walking through the frozen Lake Bresha. Remember stepping out into the enormous, gorgeous open fields and cliffs of the Archylte Steppe on Pulse. Remember the epic, giant battle between the PSICOM soldiers, the monsters, and the Eidolons on Eden near the end of the game. All of these moments are staggeringly beautiful.

And while no game should ever rely on impressive graphics to be good,Final Fantasygames only benefit from telling their moving, emotional stories using advanced visuals never experienced in any other videogame. It’s part of the overall experience!

Hell is Us gameplay reveal

With this,Final Fantasy XIIIexcels. There were times I was so blown away by the graphics in the game that I had to stop, spin the in-game camera around slowly, and just take it all in. Every animation, every texture, every environmental design — it is all absolutely breathtaking and completely compliments the epic, although sometimes confusing, story.

Airships make a grand return

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But that is not the main thing that I loved aboutFinal Fantasy XIII. Yeah, the game looked great, but, as I just mentioned, graphics cannot save any videogame.

The main reason I lovedFinal Fantasy XIIIwas because it feltclassic.

Tekken Tag Tournament 2: a black and white Jin and Heihachi stand back-to-back.

Despite all the changes that were made to the “normal”Final Fantasyformula; despite a lot of the game’s problems (odd, ineffective summoning system, lack of traditional towns, etc.); despite the story being very hard to follow. Despite all of this,Final Fantasy XIIIhad such a classic, nostalgic feel that I couldn’t help falling head over heels in love with it.

Let me explain by throwing out some very specific details.

Fang jumps like … Sabin?

InFinal Fantasy XIII, there are numerous glowing blue circles on the ground that indicate places you can jump. Literally. The characters reach these hot spots and jump to a different level on the map. The thing about this jumping, though, is it is completely over-the-top. Characters don’t realistically jump up a couple feet like normal people. No, they leap, flip, and launch their way — sometimes multiple times in row — to all different heights. This happens in battles as well with skills like Launch.

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While this may feel odd at first, think about all of this jumping around if it were recreated (de-created?) in 16-bit.

Would it look something like this?

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That’s right; the character movement throughoutFinal Fantasy XIIIreminded me of the good old days. In the older, bestFinal Fantasygames — like the above example fromFinal Fantasy VI— characters jumped around in a stylistic, unique way just as they do inXIII.

And while I know this is only one small detail (don’t jump on me for thinking this is the sole reasonFinal Fantasy XIIIis great) itperfectlyexemplifies my overall feelings about the game — mainly thatFinal Fantasy XIIIis full of a ridiculous amount of small, “classic-feeling” details that were completely (and unfairly?) ignored by many of the game’s harshest critics.

There is even a town called Palumpolum in the game, for crying out loud!

Palumpolum obviously drew its inspiration from classicFinal Fantasy IVcharacters Palom and Porom

In a way,Final Fantasy XIIIcombines elements ofallthe olderFinal Fantasygames. The limited, more focused character classes and jobs fromIandV. The playable members in your party — for most of the game — being selected for you based solely on thestoryevents? That is completely reminiscent ofIV. The linear, pilgrimage story:X. The highly customizable, almost automatic-feeling battle system:XII.

Heck, inXIII, since there are no magic points, I learned to use and master status- and time-based magic, which is something I never used in olderFinal Fantasygames. The battle system inXIIIallows for experimentation like this to happen! AND I LOVED IT!

For aFinal Fantasyfan, these numerous references to every single older game in the series is a dream come true. And I didn’t even begin to touch on the Chocobos, Cactuars, and other Cid-tastic references that make multiple appearances throughout the game.

It’s pretty wonderful.

Huh. Looks a lot like a certain Golden Saucer, doesn’t it?

I understand thatXIIImakes numerous changes to the traditionalFinal Fantasymold. But why is this a bad thing? If you missIV,VI,VII, orIX, you can always go back and play them! They are not going anywhere! I have always loved howFinal Fantasygames can constantly evolve why still maintaining themes and elements from past games in the series.Final Fantasy XIIImasters this “inspired evolution” perfectly.

IsFinal Fantasy XIIIa perfect game? Not at all. Was Jim correct in harshly criticizing some of the role-playing game’s features? Maybe. But doesFFXIIIdeserve all the accusations that it lowers the series’ standards and changes too much about what makes the series so special? Never in a million years. Not only isFinal Fantasy XIIIan absolutely beautiful experience, when you look at it through fan-tinted glasses, it is just as “classic-feeling” as any other games in the main series.

What do you think? Put your strong feelings towards Jim’s original review to the side and let’s have a serious discussion: What are your true thoughts onFinal Fantasy XIII? Do you like it as much as the other games in the series? Do you find it disappointing? If so, why? Do you miss the older games or do you look forward to a newFinal Fantasygame trying new things? Sound off in the comments.

And, just for the curious, here is my ranking of the main, numbered games in theFinal Fantasyseries (excludingXIsince I haven’t played that enough to give an educated opinion).

1.Final Fantasy VI(Favorite!)2.Final Fantasy IV3.Final Fantasy IX4.Final Fantasy XII5.Final Fantasy VII6.Final Fantasy V7.Final Fantasy XIII8.Final Fantasy X9.Final Fantasy VIII10.Final Fantasy11.Final Fantasy III12.Final Fantasy II(Least favorite, but still awesome!)

XIIImay not be at the very top, but it is most definitely not at the very bottom. It fits perfectly,comfortablyright in the middle.

And please keep in mind what I mentioned at the very start of this feature: I loveallthe main, numbered games. Don’t let the order of things throw you off. In a box of twelve delicious cupcakes, there are always some slightly more delicious than others.