The first batch ofDuke Nukem Foreverreviewsare in and things aren’t looking so good for the one-liner-spouting action hero. Over 10 years in the making, the first-person shooter finally hits shelves in North America today.

According to EEDAR analyst Jesse Divnich, this is one of the rare cases where he feels that poor reviews won’t have any affect on how it does at retail.

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“I don’t think the critic reception ofDuke Nukemeven matters and will unlikely impact sales,” he says, adding “There are very few times I’d suggest ignoring critic reviews, andDuke Nukemis one of them.”

“Duke Nukemreminds me of one of those cheesy SyFy movies, [like]Mega Shark vs. Giant Octopus,” he says. “You know what you are getting into, it’s a guilty pleasure.”

The opening area of the Whisper mission, in a small grove.

Our own Jim Sterlinggave the game a dismal 2 out of 10rating, calling it “absolute garbage that should have stayed confined to the bowels of Development Hell.” Metacritic scores across the board aren’t looking so hot, either, with a current average of a 62 across the PC and console versions of the game.PC GamesGermany gives it the highest praise with an 81%, saying “It’s a great shooter for fans but of course suffers from the bad graphics and some boring levels.”

Randy Pitchford, head of Gearbox Software (the developer that picked up theDuke Nuke Forevertorch after 3D Realms collapsed), agrees with Divnich. He toldEurogamerearlier this month that he’s “not worried about” the reception. It didn’t much matter in the UK, where the game shipped to stores last Friday; it currently sits at number one on sales charts.

The Divide in the Cosmodrome, where the Guardian was resurrected.

Despite reviews, many folks have already decided to see the epicDuke Nukem Foreversaga to its conclusion. Many in Destructoid’s own community have already committed to pre-orders, some shelling out as much as $100 for the massive“Balls of Steel” collector’s package. Like those people, many who feel the need to be “part of history” by purchasing and playing a game that almost never saw release, Divnich views the game as a piece of history.

“Duke Nukemis a game that needs to be played by all, just so one can appreciate the history of our industry,” he says. “Not to mention the game offers some over-the-top audacious moments that will no doubt be remembered for years to come.”

A holofoil Ribbontail, as seen in collections.

Our reviewer, Jim Sterling, agrees with Divnich (and Pitchford) on the sales front. But he wildly disagrees with analyst’s last point.

“The game will sell well based on pure hype and audacity,” he says in the wrap up of his review, “but history will not look favorably upon this game. Nor should it.”

The Phoneutria Fera hand cannon, inspired by the Season of the Haunted armor set. It has a unique, galactic glow.

“If for the very least, pick up and playDuke Nukembecause it is unlikely we’ll see another in our lifetime,” suggests Divnich.

With Gearbox now in possession of theDuke NukemIP, I’d imagine that if sales are strong, we won’t have to wait a lifetime to see anotherDuke Nukemgame. And perhaps his next set of adventures will have more to offer gamers than pure nostalgia.

Three Fuses appear in a match of Apex Legends' Wild Card mode.

Mad Maggie opens a supply bin and an item with a symbol indicating infinite ammo appears.

Legends slide through a zipline in King’s Canyon in Apex Legends.

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The Yeartide Apex tex Mechanica SMG with a Holofoil glow.