Anyone who has made it to the more difficult modes in bothRock Bandand the post-HarmonixGuitar Herogames knows that there’s a key difference between the titles, and it’s notjustthe shape of the notes.

This Captain Obvious report comes to us by way ofGameDaily’s interviewwith Harmonix CEO Alex Rigopulos regarding note patterns. He says:

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“The guiding philosophy for us when authoring patterns is staying true to the music. What we found was if material inRock Bandwas actually easier compared toGuitar Hero, it’s because the actual guitar parts are easier, whereas the design mandate forGHseems to be more focused on a gamer mentality in ratcheting up the difficulty.”

As someone who has damaged his plastic guitar as a result ofGuitar Hero III‘s obscene difficulty (see: “Raining Blood” on Expert), it’s nice to hear that my excuse for losing (and breaking stuff) is actually well-founded.

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