Having generic enemies that all look the same is a fatal flaw in game design, and one that can take you out of the immersion.Bulletstormdeveloper People Can Fly is avoiding this issue in a rather clever way — by making all of its enemies out of one little bald chap.

Bulletstormuses a single character model for its generic enemies, but piles on various attachments and accessories to create hundreds of different looking opponents, similar to your average character creation mode. The irony here is that, whileBulletstormfeatures evenmorevisual repetition than your average shooter, it will look more varied and unique as a result.

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Of course, now that I know the secret, I cannot unsee the miserable bald fella in all of the images. Still, it’s a neat trick, and the illusion ought to work once you’re in the heat of battle. Great job!

How to make an army out of one bald dude[People Can Fly]

The opening area of the Whisper mission, in a small grove.

The Divide in the Cosmodrome, where the Guardian was resurrected.

A holofoil Ribbontail, as seen in collections.

The Phoneutria Fera hand cannon, inspired by the Season of the Haunted armor set. It has a unique, galactic glow.

Three Fuses appear in a match of Apex Legends' Wild Card mode.

Mad Maggie opens a supply bin and an item with a symbol indicating infinite ammo appears.

Legends slide through a zipline in King’s Canyon in Apex Legends.

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The Yeartide Apex tex Mechanica SMG with a Holofoil glow.