Blitz Games Studio has closed down their 1UP service over the weekend as a result of dirt-cheap mobile apps and the dominance of Steam in the market. 1UP producer Neil Holmes had this to say:

What’s changed is that the market seems to have shifted quite a lot in the way games are sold. Two years ago you could go through all of the portals and you could get business in all [of them]. Now, if you go through Steam you can get good sales, and that’s about it; if you go through anywhere else you’re nowhere.

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Yup. So what will IndieCity bring to the table that Steam, Origin, 1UP and countless other platforms cannot offer? IndieCity boasts a very generous 85/15 profit split and will have tons of features including personalized recommendations, peer-to-peer software downloads, achievements and leaderboards.

The feature that has me most excited is called IndieCity Underground, which is being described as a “Pay to Finish” model. It lets developers put up their games before they’re finished, either for free or paid, to get feedback and incorporate a community into their development process. It workedimmenselyforMinecraft, but can it really succeed as a platform? Only time will tell after IndieCity launches by the end of the summer.

John and Molly sitting on the park bench

Blitz closes 1UP and pins hopes on IndieCity[Edge]

Close up shot of Marissa Marcel starring in Ambrosio

Kukrushka sitting in a meadow

Lightkeeper pointing his firearm overlapped against the lighthouse background

Overseer looking over the balcony in opening cutscene of Funeralopolis

Edited image of Super Imposter looking through window in No I’m not a Human demo cutscene with thin man and FEMA inside the house

Indie game collage of Blue Prince, KARMA, and The Midnight Walk

Close up shot of Jackie in the Box

Silhouette of a man getting shot as Mick Carter stands behind cover