Having done virtually all there is to be done in Rocksteady’s decidedly solidBatman: Arkham Asylum, I still find myself wanting to jump back into those challenge rooms on the weekends. Something about being able to freak out the inmates satisfies my desire to be a badass in a way almost no other games can.

Following an earlier report on howArkham Asylumcould have hadrhythm game elements, we’re now getting the opportunity to hear more about what didn’t make it into the finalized game. On the subject of feature sets, Rocksteady’s Sefton Hilltold Gamasutra: “You don’t want to overstretch.”

Article image

“You want to do less, but do amazingly well, rather than do more and have a load of average stuff at the end of the day. There are too many games out there that deliver lots of average content.” Hill believes you need confidence, but it admits “it can be hard.”

“Some of the things that we really wanted to achieve were for Batman himself,” he explains, “so we didn’t want to overstretch with adriving sectionwith its own mechanic and requirements, and take that development time away from the things that were important for Batman himself.”

Promotional art for Warframe`s Duviri Paradox, which shows Dominus Thrax and the cast of the expansion.

I think I speak for everyone when I say thank you, Rocksteady, fornotmaking us play an unnecessary driving sequence.

Naoe, Sorin, and Jinchiro looking serious

Sekiro

Article image

GTA V

State of Decay

Article image

Article image

Oraxia, a spider-inspired Warframe with multiple legs. Webs appear on the background.