I’m taking over AAF just for this week, as the Hamza “CTZ” Aziz is at PAX and apparently can’t be bothered with “common” posts such as this. Not only is CTZ much sexier and charming than I am oncamera, but he’s also getting to live it up with the Penny Arcade guys while I just sit here in my smelly underwear and think about where it all went wrong.

All this self pity got me thinking in a “What if” sort of way, as in “What if I was as dripping with sex appeal like CTZ, would my underwear still smell?” and “What ifSuper Smash Bros Brawl: the Sub-Space Emissarylooked and played more likeCastle Crashers? Woulditstill smell?” That’s thought finally led me to the “what if” that is actually relevant to this post, which is “What if more Western videogames actually looked like Western 2D comic book/gallery/animation art likeHugh‘s does? Wouldn’t that be awesome?”

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Hit the jump for more blather from me on how things ought to be done, or just pound the gallery for more of the two dimensional art stylings of Hugh the pencil ninja, featuring such favoriates as theSuper Mario Bros.,Captain Commando, and the ever popularDeath.

So like I said, I want more Western produced 2D games, but Western game developers don’t seem to want to make them.

Battlefield 6 aiming RPG at a helicopter

TakeSuper Street Fighter II Turbo HDfor example. What if the game dropped it’s UDON team, which is basically just utilizes an alternate take on the “Capcom Illustration” school of art and design, and instead employed a look similar to Hugh’s art seen here, specifically his takeAkumaandBishmon? Wouldn’t Hugh’s amalgamation of Eastern and Western cel-painting styles fit better withSSFIIT HDgoal of appealing to people who have actually moved their taste in visual ascetics beyond the year 1998?

And why do so many games based on Western comic books totally abandon the comic book visuals they birthed from? Why do we continue to get the ugly 3D models in theMarvel Ultimate Allianceseries, games which are basically 2D gameplay experiences, when guys like Hugh are churning out beautiful 2D Hulk and Wolverine art on a regular basis FOR FREE. Wouldn’t these games,based strictly on Marvel’s “Ultimate” line of comic books, be better served if they actually looked like the comics they’re based on?

BO7 key art

I don’t mean to say that some Western developers aren’t trying to produce quality 2D work. The Behemoth is doing great things with Western-style 2D illustartion and animation, but they average about one game every four years, which isn’t enough to approach anything resembling a movement. That goes double for Vanillaware, and triple for Luc Bernard, who is an exceptional artist, but thus far has been forced into the use of the “rag doll” animation style which does very little to showcase his technique.

Then there’s games likeBraid, which contain visuals that are equal parts professional and generic, clearly afraid of taking too many risks with their already risky decision to reject polygon based graphics. That was not the case in the PS1/Saturn days, when a new 2D game with bold visual art direction was common, even more common than polygon based games featuringpocky skinned guysare today.

yordles animation still image

Isn’t the world ready for a new 2DEarthworm Jim‘s or a new 2DMarvel vs Capcom? Flat, computer aided, but genuinely 2D animation is still alive and kicking on today’s television screens, so why are games likeCastle Crashersthe exception and not the norm?

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