Gearbox boss Randy Pitchford has been bigging upAliens: Colonial MarinesinPC Gamer, detailing the way in which the action will unfold. Gearbox is working hard to create two intense experiences, which he has labeled as “Last Stand” and “Gauntlet” sections.

“We’ve come up with language to define some of the tools we use for pacing,” he said. “Gauntlet Run: this is about getting from point A to point B and everthing’s going to be thrown in your way around you.

Article image

“Last Stand: this is when you’re in a defined area and we’re going to be pouring in aliens from all directions. That’s a pacing moment that can feel sometimes likeLeft 4 Deador some of those great moments fromHalf-Life 2where you’re setting a turret here and setting a turret there. These are really interesting wheen you add co-op into the mix.”

I’ve been saying for a long time that a newAliensgame could learn a thing or two fromLeft 4 Dead, so I’m quite pleased to see Randy namechecking it. As Destructoid’s resident Xenophile, I shall keep looking forward to this game and hoping for the best. I like to think I can trust Gearbox on this one.

The opening area of the Whisper mission, in a small grove.

Aliens: Colonial Marines will have new breeds of alien, gauntlet sections and heroic last stands[PC Gamer]

The Divide in the Cosmodrome, where the Guardian was resurrected.

A holofoil Ribbontail, as seen in collections.

The Phoneutria Fera hand cannon, inspired by the Season of the Haunted armor set. It has a unique, galactic glow.

Three Fuses appear in a match of Apex Legends' Wild Card mode.

Mad Maggie opens a supply bin and an item with a symbol indicating infinite ammo appears.

Legends slide through a zipline in King’s Canyon in Apex Legends.

Article image

The Yeartide Apex tex Mechanica SMG with a Holofoil glow.