A recall that a few months back, I got a few frantic messages from my co-workerConrad Zimmermanin reference to a little game by the name ofAlan Wake. “Oh my God,” he said. “Alan Wakehas completely blown me away — you have to see this game. RIGHT NOW.” I watched the E3 video of the game and certainly thought it looked fascinating — after all, the protagonist’s predicament reminded me of a mix of my belovedSilent Hill 2and the best of the best Stephen King novels.

SeeingAlan Wakein person at this year’s Comic-Con was an entirely different experience for me than watching the videos out there on the web, and all the piqued interest I had quickly tumbled into an obsessive, borderline fanatical interest in what I was looking at. We were able to speak toRemedy Games‘ Matias Myllyrinne and Oskari Häkkinen about the title, and they offered some fascinating insight into what makes the game tick, why they chose to go with one firm ending and more. Hit the jump to take it all in!

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