We already know thatAge of Conanenjoyedhealthy preorder and launch sales, but has its momentum carried over into the summer months? According toAge of Conan’s developer-publisher team, Funcom and Eidos, it most certainly has.
Age of Conanhas been one of the top-selling PC games in every territory it’s been released in thus far, and it was the best-selling PC game in several European countries during the month of June. While the exact number of up-to-date worldwide sales have yet to be compiled due to the different ways they’re tracked in each country, Funcom has revealed that over 700,000 accounts have been created. Nice job, guys!
“We are incredibly pleased to seeAge of Conanturning into an MMO phenomenon,” said Gaute Godager, Game Director onAge of Conan. “As an MMO company we know that a good start is just the beginning for a virtual world. All we care about now is to makeAge of Conaninto an even better game, and we have extensive plans to ensure thatAge of Conanremains a top MMO alternative for many years to come.”
Most of those “extensive plans” Godgar mentionedwere revealedearlier this month, and I have to say, if these sorts of big updates become a regular thing,Age of Conancould very well secure its newfound position as the second largest subscription-based MMO. It seems pretty doubtful that it could ever really challengeWorld of Warcraft’s more than 10 million strong player base, but it has at least shown that new MMOs can go up against Blizzard’s behemoth and still be successful.
Have you givenAge of Conana try yet?