Crackdown developer hates used games too
Many of you lovedCrackdown. I lovedCrackdown, too. Maybe we should form a club. If we do form a club, Gamestopisn’t allowed to join. Yep, once again a developer did not sell as many games as expected, and thoseevil, evil secondhand copiesare to blame. “WithCrackdownwe sold about 1.5 million copies, but even at that we pretty much only managed to break even,” says Realtime Worlds boss Dave Jones. “It was due to the amount of factors that were out of our control as the developer, influences such as GameStop’s amazing used-game sales; we know 1....